Installation mockups






BRIEF
In my second year at university, my team and I were tasked to design an urban intervention for Bournemouth gardens to encourage teenagers to visit and engage with the space.
INSIGHT
UK teens spend over 7 hours a day on screens, reducing time spent outdoors and limiting real-world social interaction.
Our target user is drawn to light and physical activities, showing a preference for sensory stimulation.
Bournemouth Gardens has reports of anti social behaviour, making teens feel unsafe and discouraging them from visiting the space.
OUTCOME
'Interlinked' turns environment awareness into a collaborative game inspired by mycelium's hidden network. Up to 15 players enter the MycoDome and have 10 minutes to save the network from dying. Working together, the players handle crisis like Drought, Deforestation, Pandemics and Blackouts, which echo the planets own interconnected challenges. The game encourages teens to connect with nature in an engaging way.
TEAM
RACHEL TAYLOR, SAM THOMSON, GIANNA GONZÁLEZ WATTERSTON

Interlinked
YEAR:
DISCIPLINES:
SOFTWARE:
BRIEF:
2025
Branding • Event
Illustrator • Photoshop
Live Project • BCP Council
Interlinked is a Interactive Urban Intervention for teens to encourage them to visit Bournemouth gardens.
STRATEGY